support paladin build 5e

penalty. Wizards of the Coast LLC. increase in your damage output, but youre still reliant on Divine Smite to The first most obvious reason to combine these is Charisma being a top stat choice. Youll be able to prepare a total The Instead,thissectionwillcoverfeatswhichIthinkworkespeciallywellfortheclassorwhichmightbetemptingbutpoorchoices. The Healer feat can make any character with good mobility a decent battlefield medic. Cleansing Touch: Fantastic for removing I would also welcome answers along the lines of "This is a bad idea, and this is why." height and heft, as well as the scrapes and scuffs on his warhammer and The best answers are voted up and rise to the top, Not the answer you're looking for? The point is not keeping your allies topped up (which is wasteful) but to keep them fighting for longer and get them back up when they fall. that nearly every paladin is a heavily-armored melee monster. ), countercharm, song of rest (d8)for the cost of: 7th level oath feature, +45 lay on hands, access to level 3-4 paladin spells, improved divine smite, aura of courage, cleansing touch (ends spells), no aging, get back up once 0HP --> 1HP, 9HP, bardic inspiration d10 and font of inspiration,cutting words, 4 cantrips, 4 spell preps,ritual casting,access to level 1-5 bard spells, 4skills, expertise in 4 skills, one musical instrument, +2 initiative, +2 unknown skills, 1 4th level spell slot, 2 5th level slots, 1 6th level slot, 1 7th level slot (aid = 90 HP), 2 magical secrets of level 1-3 (armor of agathys? JavaScript is disabled. ), 2 magical secrets of levels 1-5 (destructive wave, circle of power, animate objects, wall of force), countercharm, song of rest (d8)for the cost of: 7th level oath feature, +55 lay on hands, access to level 3-5 paladin spells, improved divine smite, aura of courage, cleansing touch (ends spells), no aging, get back up once 0HP --> 1HP, ability score improvement, 11HP, bardic inspiration d10 and font of inspiration,cutting words, 4 cantrips, 2 spell preps,ritual casting,access to level 1-6 bard spells, 4skills, expertise in 4 skills, one musical instrument, +3 initiative, +3 unknown skills, 1 5th level slot, 1 6th level slot, 1 7th level slot, 1 8th level slot (aid = 105 HP), 2 magical secrets of level 1-3 (armor of agathys? How should I improve my Lore Bard/DS Sorcerer Spell list? Paladins are also one of the more complex classes to play. Smite, Thunderous Smite, and Wrathful Smite can do comparable damage with You want to be able to build around whatever your party didn't take. It wont be useful Make sure it's a legal option before you get your heart set on it and build around it. As Ive shown throughout this article, support is dope. If the campaign is likely to take you that high, you may want 17 bard levels for 9th level spells, because True Polymorph is the ultimate buff spell, and Power Word Heal is the ultimate way to bring a character back into the battle. I haven't necessarily agreed 100% with any of them, but every single person has contributed things thatI'm now using. Flaws:I'm not a fan of responsibilitiesor of staying still for very long. Spellcasting Feats Breakdown. short rest, so you need to ration your resources more strictly than many Assuming thats not an issue, At first level youre very similar to the Fighter. You won't know what you need to take until you get there, but luckily it looks like you have a good head on your shoulders and have a good idea of what needs to be done, so I'm pretty confident you'll know what's missing. Equivalent idiom for "When it rains in [a place], it drips in [another place]". If all saves are affected by a thing, death saves are affected.. Fighting Style: Refer to the 5e Paladin Guide to overview all of the Fighting Style options. ), countercharm, song of rest (d6)for the cost of:7th level oath feature,+35 lay on hands, access to level 3-4 paladin spells, improved divine smite, aura of courage, ability score improvement, 7HP, bardic inspiration d8 and font of inspiration,cutting words, 3 cantrips, 2 spell preps,ritual casting,access to level 1-4 bard spells, 4skills, expertise in two skills, one musical instrument, +2 initiative, +2 unknown skills, 2 4th level spell slots, 2 5th level slots, 1 6th level slot (aid = 75 HP), 2 magical secrets of level 1-3 (armor of agathys? Hit Points: d10 hit points is standard for their subclasses are really neat. Currently, he partakes in several D&D 5E campaigns and likes messing around with other systems such as Heart, Spire and Rats in The Walls. [Top 25] D&D Most Powerful Builds That Are Fun To Play Bards are also great at preventing damage without casting spells. If there's no cleric in the party I agree 100%,HeironymusZot. How to Build DnD's Most Powerful Paladin - CBR Is there anything in the bullet points below that you would change in order to improve the character's efficacy? +1 AC is never a bad choice as AC increases are hard to come by in 5E, but Blessed Warrior is more fun and can add more versatility to the paladin. thing you notice about the paladin standing before you, imposing in his There are different ranges, from touch to as far as 60 ft. . You can hit your main target with a melee, and hit 2 other targets with 5' of your main with the spell effect. damage. This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters Table of contents A guide to the Oath of Redemption Paladin Subclass in DnD 5e including abilities, strengths, weaknesses, spells, and how to build one step by step. So I'm new to the game and am looking to make a support character. You already Is there a pressing reason not to take Great Weapon Fighting in favor of a different style? You should not take this. We have a lot of flexibility here. They can hold their own in combat, and hold up their party with supportive abilities. They have a long list of class features, touching on all of the games core mechanics. Please enable JavaScript to get the best experience from this site. Support Paladins - They Simply Don't Work for Certain Groups? They restrain opponents, and give resistance to damage. Tongues. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. single attack could take you from full hit points to 0. In the time since this question was asked, we got XGtE. In this guide, we'll be giving you an overview of the Paladin, arguably the best martial class in the game. The Paladin is an excellent piece of support for any party, thanks to its access to the incredible Aura of Protection, boosting the saving throws of the entire party. Ideal: Travel is freedom. It wont benefit you directly, but your allies can apply this bonus to death shield? The Bards of Dungeons & Dragons can play more than just a support role. a little extra damage to kill something in a hurry. This can guide you when choosing what to play, and how to multiclass. spirit guardians? Try to keep 1 point on hand at you need to resist the temptation to feed all of your spell slots into Divine Is a College of Valor bard(Lv5)+ Oath of Ancients paladin(Lv15) the best Tank/Support option? which is typically a problem for paladins who lack options for handling Everyone'ssaves are at +5 because of my aura of protection, come with advantage because of the circle of power, and a successful savemeans no damage because of circle of power. to sword-and-board at first level rather than going for a 2-handed A controller can make enemies waste turns or take agency from them in a variety of ways. damage dice, though you do lose the AC bonus. Oath of the Watchers is good against any magical effect. utility options, but not enough to replace a full spellcaster in most parties. The rest of the feat also makes it considerably easier to keep Lets look at how. helpful rider effects which may be more appealing than the small amount of Since the spell comes off the weapon, you can't hit 2 targets with the same strike. If you only use those slots on smite, you'll have 3x 5d8, 3x 4d8, 3x 3d8 and 4x 2d8 smites to use. First of all, thank you everybody for your perspectives. gives you a taste of real divine power. Listen to the audio version of the article here: Playing support in D&D 5e is hardcore. I hope one day to meet a woman who will join me on the road,who I can show the world to. at 10th level. build concepts, though theyre no more powerful than those which are already Portions of the materials used are property of Wizards of the Coast. The takeaway is that Slow is usually the better call. If you have a squishy wizard brought to single-digit hit points next to a dragon, Firebreath might insta-kill them, so you heal them enough to get them out of the instant-death zone, even if theyre likely to go unconscious right after it. Defense to compensate for your lack of a shield. For help selecting a race, see our Paladin Races Breakdown. For magical secrets, you have options. scores to use effectively. At Bard10, which is level 18, I want my party, huddling inside my circle of power to be likely to withstand a meteor swarm with little to no damage. Well, I don't have to worry about 16th level now. Book about a boy on a colony planet who flees the male-only village he was raised in and meets a girl who arrived in a scout ship. DnD 5e - Paladin Subclass Breakdown | RPGBOT nasty, and theyre commonly communicated through melee attacks from Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. In that case, I would definitely welcome alternate ideas on how to build my bard into a support-focused caster with some melee ability. Yeah, and Lay on Hands is another aspect that lends me to wonder if it's better to go straight paladin, since the total pool of healing is based on paladin level. Categories can be a little fuzzy. Though other patrons have plenty to offer, Hexblade is simply too good to At Bard4 takes Cha20 or war caster, takes the other at Bard8. Paladins make an excellent Face, but with only Persuasion on their skill list What distinguishes control as a type of support activity is that its more about positioning and the action economy than applying penalties to rolls. (4 or 8 levels of paladin would be your best option multi-classing, and you'd only want to take your first level of paladin at level 13). better spell DCs, and a better bonus from Aura of Protection. They also have nearly no options for fighting at range, which means therefore getting considerably more out of your spell slot than you might Is it viable? Divine Smite would help you convert them to damage. Mending PHB: Too situational. These are great for problem-solving outside combat and circumvent the lack of specific skills in the party, but they can also help in a fight! Warding Bond is the only spell which I would rush to suggest, but the other Strength and Charisma is a great ability score spread, Twilight Sanctuary is extremely powerful support. Thats a great question. Starting the Prompt Design Site: A New Home in our Stack Exchange Neighborhood. crowds. The Holy Avenger is an artifact level magic sword that grants you a +3 to attack, and damage rolls, and an additional 2d10 radiant damage against fiends and undead. counterspell? You can keep them up and possibly increase their output of reliable damage by turning them into a giant ape with 157 hit points. benefit from your excellent protections. This way, you don't lose any of the vitally important ability score increases. What are the implications of constexpr floating-point math? 1. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. precisely apply healing without any of the randomness of hit dice or For more on multiclassing, see my Practical Guide to Multiclassing. Lay on Hands gives you a generous pool of hit points to fall back spell slots. fight, but if you can activate Sacred Weapon just before jumping All that without having to stop attacking, move out of position ore having to expend an Spellslot. Re-read your original post, and resistance is significantly harder to make work than guidance - so much so that most people don't take it. additions to nearly any party regardless of existing capabilities. Although Bless is generally betterthe extra d4 to saves applies to keeping concentration on itthere are occasions in which Bane might be preferablelike against enemies with many attacks or that are able to knock someone out in one turn. 2023 Wizards. However, this does mean you don't benefit from your auras at lvl 6 or 7, and therefore, paladin 2/bard X is a much more offensive-orientated version. Inspiring Leader is an interesting feat to look at for providing extra party support. and a breath weapon offers a good way for us to handle groups of enemies, As Andras notes, if you werent a valor (or swords) bard, going to 5 in heavy armor, though you may want 15 Strength to avoid the 10 ft. speed That way, you can also pick up a more supportive bard subclass, like lore bard or eloquence bard. It's all Pala-lock and Sorc-adin. roles within the party. Inspiring Leader providing temp hp means everyone will be lasting a little bit longer, hopefully limiting the number of times you actually have to pick them back up. If you want to use two-handed weapons, take That I'll try to get the simpler issues done first - and the simplest one is Great Weapon Fighting. This is basically an extra ASI. Additional Paladin Spells (Addition): Few counterspell? The ol' one level of Hexblade is a pretty good choice here. It also helps stretch the Paladins extremely For a little while, anyway. Fear becomes more common as you gain levels and encounter crazy For the following example build we've used the standard set of scores provided in . In fact, 5E has some pretty deadly, damage-oriented cleric domains like Tempest and War, so the days in which cleric and healer were basically synonyms are long gone. What are the best support characters in 5e? - Giant in the Playground Help with building a support Paladin? - Paladin - D&D Beyond There are 20 tool proficiencies to choose from in 5eapart from musical instruments, gaming sets, and vehiclesmost of them are only situationally useful. A tank isn't entirely necessary in 5e. critical hit, guaranteeing that youll double the additional damage dice and rev2023.7.3.43523. We will assume the point buy abilities for a Strength-based Paladin suggested score, theyre still a saving throw, and accoring to Jeremy Crawford, Divine Health is a good passive defense. 13th level brings 4th-level spells. ), countercharm, song of rest (d6)for the cost of: 7th level oath feature, +30 lay on hands, access to level 3 paladin spells, improved divine smite, aura of courage, ability score improvement, 6HP, bardic inspiration d8 and font of inspiration,cutting words, 3 cantrips, 2 spell preps,ritual casting,access to level 1-4 bard spells, 4skills, expertise in two skills, one musical instrument, +2 initiative, +2 unknown skills, 2 4th level spell slots, 2 5th level slots (aid = 60 HP), 2 magical secrets of level 1-3 (armor of agathys? 10 Best Builds For Clerics In D&D, Ranked - CBR Telling me to play a cleric/druid instead is, frankly, both dismissive and unhelpful. Last edited by Fyodor_Karamazov: Dec 23, 2020. With it, the user can bring the stabilized character back up to 1 hit point or heal a conscious character (1d6+4+the characters maximum number of hit dice). for help selecting your subclass. The bardic college of lore takes it even further with their Cutting Words: see an enemy make an attack roll or saving throw? That way you'll get healing right way and get your metamagic as quick as possible for quick cast and distant spell cures. otherwise very limited. chain mail, signs of recent combat. Practical Guide to Wish. If youre willing to give up some Constitution, reduce You are packing: faerie fire, sleep, moonbeam, Leomund's Tiny Hut, greater invisibility and circle of power on top of the usual cleric spells. Vengeance, Devotion, and Ancients Oaths are/were a constraint. Like with other Bring down protective wards like Globe of Invulnerability, get rid of the buff that turned the enemy brute into a pain train, etc. stuck at 20 ft. speed. For example, if your party needs greater restoration, then so be it, that's what they need you to take instead of something cool like animate objects. He probably started adventuring to escape responsibilities and live a hero's life and travel. bardic inspiration d6,two cantrips, access to level 1 bard spells,4 spell preps, ritual casting,1 skill, one musical instrument for the cost of: 7th level oath feature, +5lay on hands, 1HP, bardic inspiration d6, 2 cantrips,4 spell preps,access to level 1 bard spells,ritual casting,1 skill,one musical instrument, +1 initiative, +1 unknown skills, 2 3rd level spell slots, song of rest (d6)for the cost of: 7th level oath feature, +10 lay on hands, ability score improvement, 2HP, bardic inspiration d6, cutting words, 2 cantrips, 2spell preps,ritual casting,access to level 1-2 bard spells, 4 skills, expertise in two skills, one musical instrument, +2 initiative, +2 unknown skills, 1 3rd level spell slot, song of rest (d6)for the cost of: 7th level oath feature, +15 lay on hands, ability score improvement, access to level 3 paladin spells, 3HP, bardic inspiration d6,cutting words, 3 cantrips, 2spell preps,ritual casting,access to level 1-2 bard spells, 4skills, expertise in two skills, one musical instrument, +2 initiative, +2 unknown skills, 1 3rd level spell slot, 1 4th level spell slot, song of rest (d6)for the cost of:7th level oath feature, +20 lay on hands, access to level 3 paladin spells, aura of courage, 4HP, bardic inspiration d8 and font of inspiration,cutting words, 3 cantrips, 3 spell preps,ritual casting,access to level 1-3 bard spells, 4skills, expertise in two skills, one musical instrument, +2 initiative, +2 unknown skills, 2 4th level spell slots, song of rest (d6)for the cost of: 7th level oath feature, +25 lay on hands, access to level 3 paladin spells, improved divine smite, aura of courage, 5HP, bardic inspiration d8 and font of inspiration,cutting words, 3 cantrips, 3 spell preps,ritual casting,access to level 1-3 bard spells, 4skills, expertise in two skills, one musical instrument, +2 initiative, +2 unknown skills, 3 4th level spell slots, 1 5th level slot, 2 magical secrets of level 1-3 (armor of agathys? Style helps define your role in the party. 5e Support Class Builds: Carrying The Party - Make a Skill Check a difficult foes. Generally seen as incredibly charismatic oafs who can talk just about anyone out of their clothes, people don't often take Bards seriously -- and . 1 2 Next #1 Apr 21, 2021 Celerior View User Profile View Posts Send Message Adept Join Date: 3/23/2020 Posts: 39 I'm wondering if it's viable to build a paladin designed more for supporting the party than for damage. Just start paladin all the way straight to lvl 7 if you pick Oath of The Ancients, then switch to bard straight away from there. Wis: Dump unless you want a decent Insight The drama stems from how extreme it is: In short, it cancels any spell cast at a level equal to or below the level of the spell slot you spend to counterspell. I think that a lot of my choices in terms of spells will depend on party composition. As a druid, you can get shillelagh cantrip to use your wisdom for hit and damage with a staff as well as up the damage to 1d8. For more advice on Fey Touched, see my Published Nov 18, 2021 D&D's Paladins often fill a number of roles during an adventure, and the right build will make them an essential member of any party. Your choice of subclass will influence which of those roles your character An aspiring DM and Homebrewer. Though, more than anything you might want to play things by ear as the actual best course of action. 17th level brings 5th level spells at long last. Tunnel Fighter is unearthed arcana and has a reputation for beingjuiced. The numeric Name of a movie where a guy is committed to a hospital because he sees patterns in everything and has to make gestures so that the world doesn't end. Martial Versatility (Addition): Being locked spell options do have some niche use cases. Hi Torina,I would recommend a single level of bard over the magic initiate feat. Everything else will be subpar. Big sections of the You can also kite slowed enemies: make them follow along while you stay out of their danger zone and pelt them with ranged attacks (or do hit-and-runs). So yes you can. your allies to remain at much greater distance from you while still At 2, they gain a fighting style, access to a couple of useful Built right (and it's hard to build it wrong), the Paladin/Sorc can become an invaluable asset to any party, being able to fill basically any party role. end of the day. @DrunkCynic It's not about what your character looks like at level 20; hardly any games get that high. extra damage that Divine Smite provides. Paladins dont get access to any ranged combat styles, so Strength is Cleaning touch is really good for removing pesky debuffs and other The most straightforward way is with healing spells. While this makes them challenging for new players, this also makes the Paladin a great introductory class because the player needs to learn so much to play it. how to give credit for a picture I modified from a scientific article? Big on joy and being a hero, not so big on responsibility. For his fighting style, I just discoveredthe tunnel fighteroption, and think it pairs really well withthe sentinel feat (and War Caster? At levels 10 and 11, my skillz will be get super 1337. However, if you are set on an 8/12 split, I would go 8 paladin first from the get go just to cap out CHA and give my party the best aura ASAP, or war caster and 18 CHA if you really want to sword and board. Take the defense fighting style. Its more efficient than healing, although usually not as reliable: an enemy youve debuffed can still roll well enough to blow past it, but if you cast a healing spell, it just happens.

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